

Then, start casting your spells, and watch the enemies melt! With your boons active, you should be at, or close to, 100 resists in fire, frost, and decay, granting immunity to those damage types, as well as damage from the Burning and Poisoned conditions. Keep in mind, using the Sigil of Wind requires you to have found the wind altar in the region, so it's effectively your go to "free" cast when you don't want to use/waste one of your mana stones.

Once all your Boons are active, it's time to put down all your Sigils, starting with Sigil of Wind, as it takes the longest to cast.

Discipline is optional, as it only effects part of one skill combo, but if you have the time to prep, you might as well throw it on (more useful if you use a different weapon type than a staff). Rage helps immensely, as most of your spell combos will do Impact damage. You want to start by using all 5 elemental boon skills ( Warm (skill), Cool (skill), Blessed (skill), Mist (skill), Possessed (skill)), or their respective potions if you have yet to acquire them.
#Make a sigil full
This build generally requires a lot of prep time for it to output it's full damage potential. A "pure magic" build focusing on using all four Sigils and all seven Boons to output tons of mixed damage types, as well as immunity to three of those types.
